Mochen Liu, UX Designer, Interaction Designer, Traveler, Gamer, Explorer


"Only a life lived for others is a life worthwhile"
- Albert Einstein


Indiana University Bloomington

Aug. 2014 — May. 2016

Master of Human-Computer Interaction Design

Beijing University of Technology

Sep. 2007 — Jul. 2011

Bachelor of Software Engineering


Idean , Interaction Design Intern

Jun. 2015 — Aug. 2015

  • Individually designed an internal recruiting tool, including researching, interviewing, sketching, wireframing, user testing and prototyping.
  • Collected feedbacks and improved design from running user validations.
  • Worked collaboratively with a team of designers on ideation, sketches, wireframes, interviews and testing.

Indiana University , Associate Instructor

Aug. 2015 — May. 2016

  • Mentored senior students with their capstone projects.
  • Graded and critiqued students’ designs and documents.
  • Advised teams through the process of design and development.

eDaoyou , Product Designer & Interaction Designer

Oct. 2013 — Mar. 2014

  • Brainstormed and designed our start-up project: DropBeacon, a new way for shopping.
  • Designed and implemented the websites of DropBeacon.
  • Responsible for features design on the next version of the mobile app of DropBeacon.
  • Accomplished graphic design of Admin-panel websites for our products: DropBeacon and Raago.
  • Built wireframes, prototypes of our products and streamlined user experience, independently.
  • Worked on planning and designing of applications based on LBS on Android and iOS.
  • Communicated with users and found out potential demands of them.

Happy Elements , Product Designer & Game Designer

Dec. 2010 — Jul. 2012

  • Worked on two games and designed new features for them.
  • Sketched and worked on wireframes for the interfaces and interaction of our games independently.
  • Planned and designed operational activities of our games, including copywriting, sketching, wireframing and data analysis.
  • Presented ideas and thoughts to our team and company.
  • Collaborated with co-workers to ensure our features had high quality and could be deployed on time.
  • Collected users’ feedbacks and improved user experience of our products.
  • Designed two extremely successful features which continuously improved our game’s revenue and reversed the decline of DAU.
Design Methods
  • Sketching
  • Wireframing
  • Prototyping
  • Storyboarding
  • Ideation
  • Design Critique
  • Usability Testing
  • Sketch
  • Photoshop
  • Invision
  • Axure
  • Balsamiq
  • Illustrator
  • AfterEffects
  • XMind
  • Pixate
  • Framer.JS
  • Html5
  • CSS3
  • JavaScript
  • jQuery
  • English
  • Chinese
  • Traveling
  • Hiking
  • Gaming
  • Reading
  • Technology

Code + Design + Ideas + Love = Me!

About me

I am a UX designer with a background in software engineering. I graduated from Indiana University with a master's degree in Human-Computer Interaction / Design in this May.

Passionate about design and technology, I moved to the bay area and I am looking for a full-time UX / Product Design position where I can contribute, meet new talented friends and gain valuable experience. I believe design has the power to change how people lives and I want to leverage this power to make the world a better place.

Outside of design, I see myself as an explorer and always stay curious about the world. I enjoy traveling to experience different cultures and meet new friends from all over the world. You can also find me playing a lot of games in my spare time because there are more fantasy worlds worth to explore.

I love traveling!!