Mochen Liu, UX Designer, Interaction Designer, Traveler, Gamer, Explorer


"Only a life lived for others is a life worthwhile"
- Albert Einstein


Indiana University Bloomington

Aug. 2014 — May. 2016

Master of Human-Computer Interaction Design

Beijing University of Technology

Sep. 2007 — Jul. 2011

Bachelor of Software Engineering


Guidespark , UI / UX Designer

Nov. 2016 — Present

  • Collaborate closely with engineers and product managers to plan and execute feature release for our product.
  • Deliver high-quality visual, interaction and motion designs and prototypes in an agile framework.
  • Constantly collect feedbacks from end users and stakeholders, and explore ideas to improve the experience of our product.
  • Actively advocate design value and method within Guidespark.

Idean , Interaction Design Intern

Jun. 2015 — Aug. 2015

  • Individually designed an internal recruiting tool, including researching, interviewing, sketching, wireframing, user testing and prototyping.
  • Collected feedbacks and improved design from running user validations.
  • Worked collaboratively with a team of designers on ideation, sketches, wireframes, interviews and testing.

Indiana University , Associate Instructor

Aug. 2015 — May. 2016

  • Mentored senior students with their capstone projects.
  • Graded and critiqued students’ designs and documents.
  • Advised teams through the process of design and development.

eDaoyou , Product Designer & Interaction Designer

Oct. 2013 — Mar. 2014

  • Brainstormed and designed our start-up project: DropBeacon, a new way for shopping.
  • Designed and implemented the websites of DropBeacon.
  • Responsible for features design on the next version of the mobile app of DropBeacon.
  • Accomplished graphic design of Admin-panel websites for our products: DropBeacon and Raago.
  • Built wireframes, prototypes of our products and streamlined user experience, independently.
  • Worked on planning and designing of applications based on LBS on Android and iOS.
  • Communicated with users and found out potential demands of them.

Happy Elements , Product Designer & Game Designer

Dec. 2010 — Jul. 2012

  • Worked on two games and designed new features for them.
  • Sketched and worked on wireframes for the interfaces and interaction of our games independently.
  • Planned and designed operational activities of our games, including copywriting, sketching, wireframing and data analysis.
  • Presented ideas and thoughts to our team and company.
  • Collaborated with co-workers to ensure our features had high quality and could be deployed on time.
  • Collected users’ feedbacks and improved user experience of our products.
  • Designed two extremely successful features which continuously improved our game’s revenue and reversed the decline of DAU.
Design Methods
  • Sketching
  • Wireframing
  • Prototyping
  • Storyboarding
  • Ideation
  • Design Critique
  • Usability Testing
  • Sketch
  • Photoshop
  • Invision
  • Framer.JS
  • Figma
  • Axure
  • Balsamiq
  • Illustrator
  • AfterEffects
  • XMind
  • Principle
  • Html5
  • CSS3
  • JavaScript
  • jQuery
  • English
  • Chinese
  • Traveling
  • Hiking
  • Reading
  • Technology
  • Video Games
  • Board Games

Code + Design + Ideas + Love = Me!

About me

I am a creative, detail-oriented UX designer with a background in software engineering. I graduated from Indiana University with a master's degree in Human-Computer Interaction / Design.

Passionate about design and technology, I moved to the Bay area and currently working at Guidespark as UI / UX Designer. I believe design has the power to change people's lives and I want to leverage this power to make the world a better place.

Outside of design, I see myself as an explorer and always stay curious about the world. I enjoy traveling to experience different cultures and meet new friends from all over the world. You can also find me playing video and board games in my spare time because there are more fantasy worlds worth exploring.

I love traveling!!